WHAT’S SHIPPED.
You ask on the feedback board, we build it, it lands here. See what’s coming next on the roadmap.
July 2026
- Fixed
No more blank frames between shots
Every scene change was holding a blank frame for a fraction of a second before the next shot appeared, because the transition faded out to background and back rather than overlapping the two shots. On a long video that is a visible flicker at every join. Fixed on both render paths.
- Fixed
Music no longer drowns your narration
The music bed was mixed to a fixed loudness while the narration was not levelled at all, so on a quiet voiceover the music sat about a decibel under the voice and buried it. On some videos you could barely hear the narration under the bed. The voiceover is now levelled at source and the bed is set relative to the measured voice, so the music sits properly underneath it on every video regardless of how loud the voice came out.
- Improved
Footage that is actually about your subject
The biggest step yet on footage relevance, from watching real videos back. When you name a person, we now check that the candidate footage genuinely depicts them and reject the ones that do not, instead of trusting a keyword match. That was the failure where a documentary about one scientist showed a photograph of a different, more famous one. We also stopped archive furniture being used as content: microfilm index cards, film resolution test charts and reel slates were being placed as if they were footage. Those are now recognised and rejected. This is a step, not a finish. Off-topic and wrong-period footage is still an open item on the roadmap and we are still working through it.
- Improved
Stills move like a documentary, not a slideshow
Two things were making image-heavy videos, history especially, feel static. Detailed archival stills were being zoomed so far in that engravings and manuscript pages became unreadable, and single images were being held for 40 to 50 seconds with barely any movement. Detailed stills now get a gentle, restrained move that keeps them legible, while ordinary stock keeps its personality. And where the same image covers several beats it now reframes across them, opening wide, pushing into the detail worth seeing, then pulling back, the way an archive documentary actually handles a photograph.
- Fixed
On-screen text is readable over any footage
Captions, chapter cards, lower-thirds and callouts were rendering translucent straight over moving footage, so light or busy shots swallowed them. Every text family now sits on its own surface, sized to the text, so it reads over a pale document scan or a bright sky the same as over anything else. The same pass fixed the opposite failure: a handful of full-frame graphics were drawing their backing panel with nothing behind it, which showed up as several seconds of near-black carrying only text. Those now let the footage through.
- Improved
Videos open on the story, not a title card
Every video used to open on a static title panel showing a title the viewer had already read in the thumbnail, which spent the three most retention-critical seconds a YouTube video has on nothing. That is gone, along with the typographic hero opening that replaced it on some jobs. Videos now open on the first shot with narration from the first second.
- Improved
More archival video makes it into your videos
A lot of good Wikimedia and Commons footage was being found and then quietly dropped, because the file could not be reliably fetched at render time. Those clips are now pulled in and converted up front, so archival video that used to fall out of the edit stays in it.
- Improved
Thumbnails arrive earlier, and they stopped looking the same
Two changes. Your thumbnail is now generated when the video parks in the editor rather than after the render, so it is on the dashboard, in your library and in the editor before you have spent anything on rendering. And they look different from each other now. Everything was coming out of four fixed styles on niche-locked palettes, which is why a history video and a tech video could look like the same thumbnail twice. The styles are wider, the per-video colour actually varies, and we moved to a stronger image model.
- Improved
Your video waits in the editor before it renders
Videos no longer render themselves the moment the pipeline finishes. Every job now parks in the editor with everything built, so you can watch it back, swap footage, fix a caption or change a look, and then press Render when you are happy. Nothing is spent on the render until you say so. If you walk away mid-build we email you when it is parked and waiting.
- New
A rebuilt page for watching your video build
The progress page was doing too much. It has been rebuilt around one question: what stage is my video at, and how long left. One card, the stage you are actually on, and a time estimate measured from real jobs rather than guessed. The render leg shows real progress as each chunk lands instead of sitting on a spinner. When it finishes you get a single card with the video, the thumbnail and the way onward to publishing.
- New
Block footage sources per channel
You can now blocklist stock footage providers or specific collections on a per-channel basis. Any source you block will be skipped entirely when we pull footage, so you're not manually overriding the same picks every time.
- New
Saved brand profiles for your channel
You can now save your channel's niche, voice, look, and music mood as a brand profile. When you start a new video, load the profile and your preferences are already set. No more filling in the same options every time.
- New
Multi-select clips in the timeline
You can now shift-click to select a range of clips and move or delete them all at once. If you're reorganising a long timeline, this saves a lot of repetitive clicking.
- New
Format and length now inferred from your prompt
You no longer need to pick a format or set a length before generating. Paste in a description of your video and we'll read it to decide whether a documentary, listicle, or another structure fits best, along with a sensible runtime. Less form-filling, faster first draft.
- Improved
Projects list is now a library view
The projects list has been replaced with a card-based library. Each project shows a thumbnail, a status chip, and you can filter down to find an old video without scrolling through everything.
- New
One-click colour grades in the editor
You can now apply colour grades directly in the editor, with options including black and white, vintage, and desaturated. Grades can be applied to a single clip or across the whole video in one go.
- New
Sound effects library added to the timeline
You can now browse a library of sound effects, whooshes, risers, and ambience, and drop them wherever you want on your timeline. No more hunting for audio files outside the tool.
- New
Multi-track timeline editor
You can now edit your voiceover, footage, music, and captions as separate lanes in a proper timeline, rather than working through a flat scene list. Each track is independently adjustable, so you can nudge timing on one element without touching the others.
- New
This board
Post requests and bugs, vote on what matters, watch things move across the roadmap, and see what shipped here. When we ship something you voted for, you get an email.
- Improved
Scripts that hold viewers to the end
Scripts now open on a hook, carry retention beats through the body and end with a proper outro and subscribe prompt, tuned per format instead of stopping dead.
- Improved
Cinematic looks per clip
Footage now carries a niche-matched film-stock treatment: grain, grade, and a vignette on hero beats, instead of a plain pan. History looks period-authentic, science looks clean.
- Improved
Punchier cuts and less recycled footage
Hard cuts between shots instead of a soft dissolve on every join, and a cap so the same clip cannot be reused over and over across a video.
- New
Motion-graphic overlays are on
Chapter cards, lower-thirds, stat callouts, animated maps and charts now render at a proper density, a few every minute, opening on the hook. This was the single biggest thing making our output look flatter than it should.
- New
YouTube Studio publish checklist
The publish screen now walks the same steps Studio expects: details, elements, checks, visibility, with copy and download buttons inline at each step.
- Improved
One honest time estimate everywhere
The landing page, the create screen and the in-app estimate now all say the same thing, measured from real jobs: about 20 minutes, 15 to 30 as the range.
- Fixed
Every finished video gets a thumbnail
One rendering path was occasionally leaving the thumbnail blank. Fixed, plus a nightly backstop that fills any that slip through.
- Fixed
Renders play straight away
Some downloaded videos needed to buffer the whole file before they would scrub. Every render is now remuxed so it starts instantly and seeks cleanly, on both render paths.
- New
Emails when your video needs you
You now get an email when a render is parked waiting for your review, and failure emails that say which stage broke, with the refund amount shown when one applies.
- Improved
Clearer status while your video builds
Simplified the states you see while a video builds, removed the confusing "your turn" messages on the automatic path, and put a retry button on every failure. If something stalls you can cancel and start again.
- New
CueTheScene is live
We are open. Give us a topic and a format and you get back a finished video: script, voiceover, footage, captions and thumbnail, in about 20 minutes. Founding-member pricing is on while the early slots last.
- New
Publish Kit instead of one-click upload
We replaced the in-app YouTube upload with a Publish Kit: download the video, thumbnail and captions, copy a ready-made title, description and tags with the AI disclosure baked in, then open YouTube Studio. Fewer permissions to hand over, same end result.