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Changelog · shipped and live

WHAT’S SHIPPED.

You ask on the feedback board, we build it, it lands here. See what’s coming next on the roadmap.

August 2026

  • Fixed

    A retried video stops looking like it failed

    If you retried a video, the page kept showing the failed state until you reloaded it. Worse, a page you had left open never updated again at all, so a thumbnail that finished after the render never appeared and a video you published elsewhere never showed as published. Both fixed. A retried video now updates in place, and a page left open keeps receiving updates.

July 2026

  • Improved

    Videos are about half the file size, at the same quality

    A ten minute video was coming out around 500MB, which is slow to download on a poor connection and slow to push to YouTube. We changed how the final file is encoded and the same video now comes out roughly half the size. We measured the quality either side rather than guessing: the difference is not visible at normal viewing, and the detailed, grainy, archival shots that are hardest to compress were the specific thing we checked.

  • Improved

    Renders now run on our own engine

    The render step used to go out to a third party. It now runs on our own infrastructure, and that change is complete for every video. What you get from it: renders are quicker, the progress bar reflects real work rather than a spinner, and when something goes wrong in a render we can fix it the same day instead of filing a ticket with someone else. Two reliability fixes landed with it. Long videos were occasionally failing at the very last step, while the finished file was being assembled, and that is fixed. And if a render does fail and you retry it, it no longer starts again from nothing.

  • Improved

    Editor: favourite voices, blocked sources, and honest status

    A group of editor changes. You can now favourite a voice so it floats to the top of the list, and jump straight to the videos you last used a voice on. You can block a footage source, a collection or a specific creator in settings, and we stop pulling from it. Useful if one archive keeps giving you material you do not want. And the editor stopped telling you things that were not true: re-voicing a scene now reports honestly when it is skipped or fails instead of sitting on a spinner, and a couple of actions that quietly did nothing now say so.

  • Improved

    The music bed breathes instead of sitting flat

    Three things about the audio mix. Where there is a gap between narration, the music now lifts into it and settles back when the voice returns, instead of staying at one level through the whole video. Where a music track has to loop to cover a long video, the loop now crossfades instead of restarting, so there is no audible jump at the join. And sound effects are now set relative to the measured narration level rather than a fixed number, so they sit under the voice properly however loud your voiceover came out.

  • Improved

    Less archive furniture and fewer unusable clips

    A continuation of the footage relevance work, from watching real videos back. One archive was serving oral history recordings and filmed lectures as if they were footage, so a documentary could end up showing a person sitting talking to camera in place of the thing being described. Those are now rejected. Archival clips that open on a black or blown-out frame, common on scanned film, now have that opening trimmed rather than showing it as the first thing on screen. Where an archive search came back thin, the video was falling back to holding one image for a very long time; the search now widens properly instead. And a caching fault that could re-add a picture a scene already had, so the same image appeared twice, is fixed.

  • Fixed

    The look you pick now actually reaches your video

    Picking a look, the grade and treatment applied over your footage, was changing what you saw in the editor but was never being applied to the rendered video. It had never worked on either render path. It works now. The look you choose is what comes out.

  • Fixed

    Better thumbnail picks when there are only a few options

    The step that chooses between generated thumbnails was falling back to picking the first one whenever there were fewer than four to choose from, rather than actually comparing them. It now judges them properly however many there are.

  • New

    A full credit ledger, and a cap that resets with your billing cycle

    You can now see exactly where your credits went: every charge and every refund, itemised, rather than a single balance that moves without explanation. Alongside it, the pay-as-you-go spending cap now resets with your billing cycle instead of drifting, and when you do hit it that is now visible rather than something you infer from things stopping.

  • New

    How this video was made

    Every video now carries a record of how it was put together: where each piece of footage came from, who made it, and the licence it was used under. It was all being stored already and never shown. This also fixed a real bug underneath it. Licence information was being discarded when footage was saved, so some attribution was being lost before it ever reached the finished video.

  • Fixed

    Voice pacing, and script rewrites that actually apply

    One speaking-rate number was being used for all ten voices, so the estimated length of a video drifted from the real one depending which voice you picked, and pacing was slightly off for most of them. Each voice now uses its own measured rate. Separately, the pass that reviews and improves a script was rejecting every single one of its own rewrites, so it was doing nothing at all. It works now.

  • Fixed

    Older videos open in the editor again

    Videos made before the editor rebuild could not be opened in it, because they were stored in a shape the new editor did not understand. Those are now converted on the way in, so an older video opens and edits like a new one.

  • Fixed

    Cleaner cuts: no black frames, no grey bars

    Two visual faults at scene changes. A still image was ending a fraction of a frame before the next shot began, so some cuts flashed hard black for a single frame. The gap is gone. And where a clip did not fill the frame, the letterboxing around it was painting solid instead of letting the background through, so a shot that should have sat on your chosen backdrop sat in grey bars instead.

  • Improved

    Documents and evidence boards read properly

    When a video puts a document, a letter or a newspaper on screen, it now understands what it is looking at rather than treating every picture the same. That means a book jacket is recognised as a book jacket instead of being placed as a document, pages with printed text baked into them stop being used where clean ones exist, and the pinned-evidence boards that true crime and investigation videos use can now pin an actual document rather than only faces.

  • Improved

    Comparison shots pick the right pictures

    Side-by-side comparisons were choosing images badly. The picture for a person, a place and an object all went through the same generic search, so a comparison could end up showing something only loosely related to the thing being compared. Each now routes differently depending on what is being shown, and the candidate is checked against the subject before it is used. Where nothing suitable exists we generate an image rather than settling for a bad match. One small fix went with it: a date callout would not accept a year before 1500, so medieval and ancient subjects were silently losing their dates.

  • Fixed

    Music no longer drowns your narration

    The music bed was mixed to a fixed loudness while the narration was not levelled at all, so on a quiet voiceover the music sat about a decibel under the voice and buried it. On some videos you could barely hear the narration under the bed. The voiceover is now levelled at source and the bed is set relative to the measured voice, so the music sits properly underneath it on every video regardless of how loud the voice came out.

  • Fixed

    No more blank frames between shots

    Every scene change was holding a blank frame for a fraction of a second before the next shot appeared, because the transition faded out to background and back rather than overlapping the two shots. On a long video that is a visible flicker at every join. Fixed on both render paths.

  • Improved

    Stills move like a documentary, not a slideshow

    Two things were making image-heavy videos, history especially, feel static. Detailed archival stills were being zoomed so far in that engravings and manuscript pages became unreadable, and single images were being held for 40 to 50 seconds with barely any movement. Detailed stills now get a gentle, restrained move that keeps them legible, while ordinary stock keeps its personality. And where the same image covers several beats it now reframes across them, opening wide, pushing into the detail worth seeing, then pulling back, the way an archive documentary actually handles a photograph.

  • Fixed

    On-screen text is readable over any footage

    Captions, chapter cards, lower-thirds and callouts were rendering translucent straight over moving footage, so light or busy shots swallowed them. Every text family now sits on its own surface, sized to the text, so it reads over a pale document scan or a bright sky the same as over anything else. The same pass fixed the opposite failure: a handful of full-frame graphics were drawing their backing panel with nothing behind it, which showed up as several seconds of near-black carrying only text. Those now let the footage through.

  • Improved

    Footage that is actually about your subject

    The biggest step yet on footage relevance, from watching real videos back. When you name a person, we now check that the candidate footage genuinely depicts them and reject the ones that do not, instead of trusting a keyword match. That was the failure where a documentary about one scientist showed a photograph of a different, more famous one. We also stopped archive furniture being used as content: microfilm index cards, film resolution test charts and reel slates were being placed as if they were footage. Those are now recognised and rejected. This is a step, not a finish. Off-topic and wrong-period footage is still an open item on the roadmap and we are still working through it.

  • Improved

    Videos open on the story, not a title card

    Every video used to open on a static title panel showing a title the viewer had already read in the thumbnail, which spent the three most retention-critical seconds a YouTube video has on nothing. That is gone, along with the typographic hero opening that replaced it on some jobs. Videos now open on the first shot with narration from the first second.

  • Improved

    More archival video makes it into your videos

    A lot of good Wikimedia and Commons footage was being found and then quietly dropped, because the file could not be reliably fetched at render time. Those clips are now pulled in and converted up front, so archival video that used to fall out of the edit stays in it.

  • Improved

    Thumbnails arrive earlier, and they stopped looking the same

    Two changes. Your thumbnail is now generated when the video parks in the editor rather than after the render, so it is on the dashboard, in your library and in the editor before you have spent anything on rendering. And they look different from each other now. Everything was coming out of four fixed styles on niche-locked palettes, which is why a history video and a tech video could look like the same thumbnail twice. The styles are wider, the per-video colour actually varies, and we moved to a stronger image model.

  • Improved

    Your video waits in the editor before it renders

    Videos no longer render themselves the moment the pipeline finishes. Every job now parks in the editor with everything built, so you can watch it back, swap footage, fix a caption or change a look, and then press Render when you are happy. Nothing is spent on the render until you say so. If you walk away mid-build we email you when it is parked and waiting.

  • New

    A rebuilt page for watching your video build

    The progress page was doing too much. It has been rebuilt around one question: what stage is my video at, and how long left. One card, the stage you are actually on, and a time estimate measured from real jobs rather than guessed. The render leg shows real progress as each chunk lands instead of sitting on a spinner. When it finishes you get a single card with the video, the thumbnail and the way onward to publishing.

  • New

    Block footage sources per channel

    You can now blocklist stock footage providers or specific collections on a per-channel basis. Any source you block will be skipped entirely when we pull footage, so you're not manually overriding the same picks every time.

  • New

    Saved brand profiles for your channel

    You can now save your channel's niche, voice, look, and music mood as a brand profile. When you start a new video, load the profile and your preferences are already set. No more filling in the same options every time.

  • New

    Multi-select clips in the timeline

    You can now shift-click to select a range of clips and move or delete them all at once. If you're reorganising a long timeline, this saves a lot of repetitive clicking.

  • New

    Format and length now inferred from your prompt

    You no longer need to pick a format or set a length before generating. Paste in a description of your video and we'll read it to decide whether a documentary, listicle, or another structure fits best, along with a sensible runtime. Less form-filling, faster first draft.

  • Improved

    Projects list is now a library view

    The projects list has been replaced with a card-based library. Each project shows a thumbnail, a status chip, and you can filter down to find an old video without scrolling through everything.

  • New

    One-click colour grades in the editor

    You can now apply colour grades directly in the editor, with options including black and white, vintage, and desaturated. Grades can be applied to a single clip or across the whole video in one go.

  • New

    Sound effects library added to the timeline

    You can now browse a library of sound effects, whooshes, risers, and ambience, and drop them wherever you want on your timeline. No more hunting for audio files outside the tool.

  • New

    Multi-track timeline editor

    You can now edit your voiceover, footage, music, and captions as separate lanes in a proper timeline, rather than working through a flat scene list. Each track is independently adjustable, so you can nudge timing on one element without touching the others.

  • New

    This board

    Post requests and bugs, vote on what matters, watch things move across the roadmap, and see what shipped here. When we ship something you voted for, you get an email.

  • Improved

    Scripts that hold viewers to the end

    Scripts now open on a hook, carry retention beats through the body and end with a proper outro and subscribe prompt, tuned per format instead of stopping dead.

  • Improved

    Cinematic looks per clip

    Footage now carries a niche-matched film-stock treatment: grain, grade, and a vignette on hero beats, instead of a plain pan. History looks period-authentic, science looks clean.

  • Improved

    Punchier cuts and less recycled footage

    Hard cuts between shots instead of a soft dissolve on every join, and a cap so the same clip cannot be reused over and over across a video.

  • New

    Motion-graphic overlays are on

    Chapter cards, lower-thirds, stat callouts, animated maps and charts now render at a proper density, a few every minute, opening on the hook. This was the single biggest thing making our output look flatter than it should.

  • Improved

    One honest time estimate everywhere

    The landing page, the create screen and the in-app estimate now all say the same thing, measured from real jobs: about 20 minutes, 15 to 30 as the range.

  • New

    YouTube Studio publish checklist

    The publish screen now walks the same steps Studio expects: details, elements, checks, visibility, with copy and download buttons inline at each step.

  • Fixed

    Every finished video gets a thumbnail

    One rendering path was occasionally leaving the thumbnail blank. Fixed, plus a nightly backstop that fills any that slip through.

  • Fixed

    Renders play straight away

    Some downloaded videos needed to buffer the whole file before they would scrub. Every render is now remuxed so it starts instantly and seeks cleanly, on both render paths.

  • Improved

    Clearer status while your video builds

    Simplified the states you see while a video builds, removed the confusing "your turn" messages on the automatic path, and put a retry button on every failure. If something stalls you can cancel and start again.

  • New

    Emails when your video needs you

    You now get an email when a render is parked waiting for your review, and failure emails that say which stage broke, with the refund amount shown when one applies.

  • New

    Publish Kit instead of one-click upload

    We replaced the in-app YouTube upload with a Publish Kit: download the video, thumbnail and captions, copy a ready-made title, description and tags with the AI disclosure baked in, then open YouTube Studio. Fewer permissions to hand over, same end result.

  • New

    CueTheScene is live

    We are open. Give us a topic and a format and you get back a finished video: script, voiceover, footage, captions and thumbnail, in about 20 minutes. Founding-member pricing is on while the early slots last.